Inactive [ADMN] MobControl v1.3 | Full control over which Mobs can spawn and which can't. [1.3.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by MishMash95, Jan 11, 2012.

  1. Offline

    Derjyn

    Okay... seems plugin devs need to figure something out. I'm surprised others aren't barking about this- so far 3 plugins I've tried for disabling specific creature spawns are not working. ZombieInsanity for instance, worked for a little while. Then randomly animals started spawning again. I tried some other plugin that was supposed to block spawns, and the same thing happens. Works for a bit, and then sheep and pigs and the like start sneaking back into the world. Now MobControl, didn't even initially stop animals from spawning.

    I had another server admin tinker around on his server, and he had the same results. I'm not doing anything crazy on my end- have PEX, Vault, DynMap, LWC, and a few other utility plugins. No other plugins modify creature spawns. I've even tried combinations of setting up Bukkit.yml like so:
    Code:
    spawn-limits:
      monsters: 2500
      animals: 0
      water-animals: 0
    And in the various plugins, set it so only 1 specific type of mob was allowed to spawn. What happened? Well, at first only that specific mob was spawning. As I started zooming around, those nasty sheep started spawning (and other animals as well)! Occasionally another monster mob would spawn as well.

    Again, not a whole lot of plugins running. I keep a very clean ship, and am quite certain the spawn control issues is on the code side of things. Another thing- I've been clearing the world of all creatures using the ClearLag plugin, so I know it's not that some random animal existed before testing, that I simply didn't notice.

    So far, ZombieInsanity was doing the best at limiting other spawns, but it wasn't bullet-proof. I may try DisableMobs next. If that fails, I'll just have to cry and eat a tub of ice-cream while watching Sleepless in Seattle in french.

    [edit]
    That version message on connection needs to go, or be an option in config. I despise that sort of thing... as I'm sure plenty of others do.
    [/edit]
     
  2. Offline

    CommanderPro100

    Can you set it so we can have mobs that don't normally spawn in the overworld like blazes or iron golems spawn?
     
  3. Offline

    kizepy17

    Do this plugin work for only one world ? like i got a creative world and i dont want it to spawn any mobs ?
     
  4. Offline

    Oteca

    Anyone looking for true Multi-World support (and not just words pretending it exists) should use WorldGuard.
     
  5. Offline

    Nitsuj2122

    Can you make it so I can control the mobs that spawn out of Spawners? That would be awesome.
     

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