Inactive [MECH/FUN] Mario WorldCraft v4.6 - Make your own playable Mario world [1.3.1-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by LittleGruz, Aug 30, 2011.

  1. Offline

    LittleGruz

    Mario WorldCraft - Make your own playable Mario world
    Version: 4.6

    [​IMG]

    When you first saw Minecraft's pixelated graphics, did it remind you of early Mario games?​
    If not, it probably does now. With this mod, you are able to mix the two and create your own Mario world with blocks which get powered when you smack your forehead into it.​

    NOTE: If you want the HUD and sound effects then you need to have Spout.

    Now on BukkitDev

    Features:
    • Powers the block above the desired Question Mark block which can power a dispenser (or anything else).
    • A reset command which sets all the Question Mark blocks but to their original form.
    • Become "big" or "small" by eating mushrooms or by being damaged by monsters.
    • Gain the power to fling fireballs eggs by acquiring a red rose.
    • Become invincible for a short period after consuming a cookie.
    • Bricks get destroyed with your head if you're "big".
    • Able to only effect the desired worlds.
    • Give players checkpoints to respawn at when they die.
    • HUD which displays the players current statistics (with Spout).
    • Life and coins systems.
    • Custom default number of lives.
    • Different languages (English, Spanish, Australian, Romanian, German, Dutch).
    • Supports warp blocks so you can simulate warp pipes.
    Custom languages:
    If you would like me to add your preferred language to the list of available languages, just send me a PM and/or fill out the template at this forum to see what needs to be translated.

    How to use:
    Set up commands (open)

    Allow/disallow the plugin affecting the current world
    • /addmarioworld
    • /removemarioworld
    Toggle Mario style damage
    • /mariodamage

    General administration commands (open)


    Restart the world (i.e. reset blocks, player states, player coins, player checkpoints )
    • /mariorestart [c] [world_name]
      • '/mariorestart' will reset player coins in accordance with the "coin persistence" state.
      • '/mariorestart c' will always reset player coins.
    • Note that the using the [world_name] option only works from the console.
    Show a players score (currently just shows the number of coins)
    • /marioscore <player_name>
    Move a player back to their most recent checkpoint
    • type /cpreturn <player_name>
    Toggle whether or not coins are kept when they reach 100, when the player dies or when '/mariorestart' is run
    • /keepmariocoins
    Reset player checkpoint
    • /clearmariocheckpoint <player_name>
    To change the the number of lives a player gets when starting/after game over:
    • type /changedefaultlives <number_of_lives>
    To change the the number of coins a player needs to level up
    • type /changecoinlevelup <number_of_coins>
    To add or subtract lives/coins from a player:
    • type /mario <attribute> <add/sub> <player_name> <amount>
      • Attribute: Either "coin" or "life"
    • e.g. To add 5 coins to "LittleGruz"
      • type /mario coin add LittleGruz 5
    • e.g. To remove 2 lives from "LittleGruz"
      • type /mario life sub LittleGruz 2

    Warp pipe commands (open)

    Cancel the creation of warp blocks
    • /cancelwarppipe
    Display the locations of warp pipes
    • /displaywarppipes

    Language commands (open)

    Change the language
    • /changelanguage <language>
    • The currently available languages are:
      • English - english
      • Spanish - spanish
      • Australian - aussie
      • Romanian - romanian
      • German - german
      • Dutch - dutch
    • e.g. To change to Spanish, type '/changelanguage spanish'

    Mario blocks (open)

    Mario action | Action
    Create powered block | Hit any block with a redstone torch
    Create super mushroom block | Hit any block with a red mushroom
    Create poison mushroom block | Hit any block with a brown mushroom
    Create fire flower block | Hit any block with a red rose
    Create 1-up block | Hit any block with a cake item
    Create invincibility block | Hit any block with a cookie
    Create coin block | Hit any block with a gold ingot
    Create breakable block | Hit any block with a brick block
    Create warp blocks | Hit any 2 blocks with an ender pearl
    Create checkpoint | Hit a stone pressure plate with a cactus
    Create world respawn location | Hit any block (except stone pressure plate) with a cactus

    Use warp blocks | Walk over the entry block
    Break a breakable block | Smack the underside of the block with your head (only if Super Mario or Fire Mario)

    Remove any Mario block | Hit any Mario block with a dirt block

    Mario items (open)

    Mario action | Action
    Become Super Mario | Acquire a red mushroom
    Shrink a size | Acquire a brown mushroom
    Become Fire Mario | Acquire a red rose
    Gain a life | Acquire a cake item
    Gain a coin | Acquire a gold ingot
    Become invincible | Acquire a cookie

    Setup:
    • Download .jar
    • Type: /addmarioworld
    • Type: /mariodamage
    • Get to creating your Mario world (check out the Mario blocks/items spoilers)
    Check out my site here.
    Download the plugin from here and the BukkitDev site here.
    View the source here.

    Demo video enclosed in the spoiler for v1.1
    Video (open)


    The Mario sound effect tunes are not of my own creation, they are instead made by the lovely folks at The Mushroom Kingdom.

    Enjoy my mods? Donate! Dislike my mods? Donate (and give feedback)! Powers of two are cool (e.g. $1.28, $2.56, etc.).

    Special thanks:
    I would like to thank WingedSpear for some very valuable (and significant) feedback, suggestions as well as providing the Spanish translations.

    Future plans:
    • Take over the world.
    Changelog:
    Version 4.6:
    • Added command to return players back to their checkpoint.
    • Checkpoint return bugfix.
    Past versions (open)
    Version 4.5.1:
    • Allow console to restart worlds.
    • Removed coin count message for Spout users.
    Version 4.5:
    • Added player coin/life altering commands
    • Added command to change the amount of lives needed to level up
    • Added command to change the default number of starting lives
    • Updated Dutch phrases
    Version 4.4:
    • Coloured player messages.
    • Added a Mario block removal block.
    • Allow for coins to persist through '/mariorestart'.
    • Extra option for '/mariorestart'
    Version 4.3:
    • Added warp blocks.
    • Fixed checkpoint/lives bug.
    • Toggle for coin persistence.
    • Added Dutch to the list (thanks to NLferdiNL)
    Version 4.2.3:
    • Fixed multiworld bug.
    Version 4.2.2:
    • Tweaked non-Spout displays.
    • No longer using world UID's, using names instead.
    Version 4.2.1:
    • Bug fix for when '/mariorestart' is run.
    Version 4.2:
    • Added German to the list (thanks to Lantecer).
    • Eggs are now removed when loosing fire Mario abilities.
    Version 4.1:
    • Added Romanian to the list (thanks to Jijel).
    • Checkpoint bugfix.
    • Added 1-up blocks.
    Version 4.0:
    • Added ability to change the language.
    • Added English, Spanish (thanks to WingedSpear) and Australian languages.
    • When invincible, player gets a speed boost.
    • Respawn/checkpoint bugfix.
    Version 3.0:
    • Can set custom default lives.
    • Make any block be destroyed by a rouge forehead.
    • Proper checkpoint implementation.
    • Can set custom world respawn locations.
    • Items drop under blocks.
    • Poison mushrooms do not effect invincible players.
    Version 2.5:
    • Added the invincibility block.
    Version 2.4.2:
    • Moar bug fixes!
    Version 2.4.1:
    • Restart command bug fix for non-Spout users.
    Version 2.4:
    • Allow the game to be played with or without Spout.
    Version 2.3:
    • Added invincibility.
    • Plugin remembers mario damage state.
    Version 2.2:
    • Updated to the new Bukkit event handling system.
    Version 2.1.1:
    • Added the fire flower special block as originally intended.
    Version 2.1:
    • Added fire Mario.
    • New sound effects.
    • The special blocks actually drop the mushrooms now.
    • The restart command now resets player stats who are in the same world.
    Version 2.0:
    • Added a coins system.
    • Added a lives system.
    • Added coin, poison mushroom and super mushroom blocks.
    • Player stats displayed in a HUD.
    • Extra sounds.
    • Removed the mariostate command.
    • Added coins (gold ingots) and 1-up mushrooms (cake).
    Version 1.4:
    • Added ability to set checkpoints.
    • /mariorestart now also resets checkpoints of all players in that world to the default spawn point.
    • Added /clearmariocheckpoints command.
    Version 1.3.1:
    • Fixed bug where mod registered hitting a single block as multiple hits.
    Version 1.3:
    • New commands.
    • Mod now only effects the desired worlds.
    • Mario style damage can be toggled on or off.
    • Monsters now deal Mario style damage.
    • More suitable data structure.
    • More suitable location for data files.
    Version 1.2:
    • Sounds added.
    Version 1.1:
    • Player "big" and "small" states.
    • Certain blocks able to be destroyed while "big".
    Version 1.0:
    • Released into the wild.
     
    Slub77 likes this.
  2. LittleGruz

    hi, hey man i have an issue with a command, the map its ready for let the players go but i need the command ''mariorestart'' with the plugin autoruncommand as OP but that command cant be executed in the console, with out that i cant reset the map each time a player join
     
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    LittleGruz

    I see. That is because the command uses a player to get which world needs restarting.
    But in light of your issue, I will endeavour to change the command to allow the console to also use it.
     
  4. Nc, i want u to see the map, it took me a while to finish it, i know i promise u a video long time ago but took more time finish the map, now the map its done, im setting the system for let the players play with a cooldown per player so they dont have to handle with 10 guys in the same stage. I also made a ''bowser'', is just an NPC with leather armor, too bad no1 have an account called Bowser with an skin of hem =(
     
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    LittleGruz

    Wow. Sounds like you have set up a pretty intricate and awesome world.
     
  6. When its the next update comming? i need that last feature =/
     
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    LittleGruz

    Sorry about the delay, lots of distractions. But version 4.5.1 is now released with that feature.
     
  8. Thx, now everything its done, my users are playing the mario world, no1 is able to beat it get =), my server IP is ''server.igames.es'', let me know if ur going to check it.

    Now some things:

    1.- if one player lose all the lifes and they disconect and connect again, they appear in their last checkpoint instead of the mario world respawn, some players are cheating with that...

    2.- will be nice add a command for go back to ur last checkpoint, dont know if thats possible, if not, i have no problem, is just sometimes they fail too much at one hard jump and they get mad xd
     
  9. Offline

    LittleGruz

    I would love to check it out. I will be able to do that around this time tomorrow.

    1. Ok, I shall fix that.
    2. This should be possible, so I shall add that.

    Although, do not expect much until the weekend :(
     
  10. Nice, i hope be able to find u online on my server, and take ur time, ill be jailing the cheaters of mario if they do that cheat too much.
     
  11. Offline

    LittleGruz

    Version 4.6.

    Added the command '/cpreturn <player_name>' which teleports the player back to their most recent checkpoint. There is also a few misc. bug/appearance fixes.
     
  12. perfect =), tyvm, i have more suggestions but im done like this, u should rest a bit

    autorun commands and mario world plugins work together pretty well, i havent find a perfect way for force the players to play 1 user per raund, but its not bad the way how i handle it, i want u to see the map and tell me if u have some suggestion, i have the CB 1.2.5-R5
     

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