Version: v2.2 New features for redstone mechanics: programmable chips, block building, sign editing, detection, wireless transfer, setting player velocity, and more. NeoScript will allow you to build integrated circuits (ICs). Use the predefined ICs to extend your circuits or program your own scripts to bring redstone mechanics to a new level! It brings features for both users and administrators. For example, dungeons can be constructed easier and with additional options. Bukkit-Dev Download Dependencies: Spout, Vault Features User-friendly, auto-updating ingame documentation (Spout powered) Redstone addons (clock, transmitter+receiver, delay, etc) Scripting Place and retrieve blocks Send chat messages Read and write signs Fetch chat messages Transfer money (donations) More Getting started Place a wall sign and write [NeoScript] in the first line which will create the manual IC. With a right click the manual will open. It lists the ICs and provides information on how to build them. Overview Full feature list Screenshots Permissions Configuration / MySQL Commands Image guides Sign editing Wool screen Touch interact Changelog Version 2.2 Added [Chest] IC: distributes chest contents to other chests Added Permission "NeoScript.fullAccess": allows access to someone else's ICs Improved the spawn location in [Spawn] Version 2.1 Added [Block] IC: switches type id and data of a single blockAdded stop button to the [Script] gui Added {Break} function: represents a break point, allowing debugging the script Added {Copy} function: copies a block area Added {Players} function: lists players - new permission: NeoScript.Func.playerInfo Added {PlayerPos} function: gets player positions - new permission: NeoScript.Func.playerInfo Added {Velocity} function: sets entity velocity - new permission: NeoScript.Func.special Fixed Some major and minor bugs Fixed [Script] gui: implemented the R~ flag (relative coordinates for block operations) Fixed [Script] gui: admin exchange Fixed [Spawn] Fixed [Trigger] Version 2.0 New release Suggestions are always welcome!
Hi there. I really like your Plugin. Just what we needed on our server to make dungeons and "scenes" that actually make sense.^^ But I do encounter one major problem when using your mod: We have a relatively giant world with portals and railways all over. When I build a Dungeon room, that detects a player, then spawns monsters, detects the monsters, then closes a door, detects when the monsters are gone, then reopens the door again, it all works just fine. Until I leave the place and come back. Wether I log out or just leave the place walking away, when I come back, none of the ICs work. I have to type /nsreload for the ICs to work again, BUT then all the ICs do their effects twice. As if the reload-command enabled the existing AND loaded new ones in the exact same location. This makes the mod almost useless... I'm using the latest recommendet Spout (1.2.1). Other Plugins: Vault, Dynmap, AutoItemBarReload, BetterDispensers, Citizens 1.2, DeathTpPlus, GeometricMagic, Machina, ManySmallTweaks, MobCatcher2.9, PermissionsEx, PorteCoulissante, RecipeManager, RedstoneJukeboxTrig, RollingMinecarts, Safe Creeper, SolarRedstoneTorch, Stargate. Hope you might come up with any ideas. I would love to build complex dungeons with your mod, but as the ICs loose their functionality as soon as the area is left alone, this can't really work. I realy love your Mod. I always love mods that do crazy stuff without commands but with ingame-mechanics. This is the Minecraft spirit and I'm always looking for people like you, who keep that in mind. So far: very good and impressiv work. Except for the uselessness (which might just apply for me, so no offense. ;-)) Hope you can work something out. Best regards Wogister
Thank you for your report! I encountered this problem, too and fixed it yesterday. This version which also includes some new features will be released shortly.
Can't see the new file. :-( Just the old one (2.0) from May 16 2012. Where or when can I find the new version?
The new version is not approved yet, but you should be able to download it using the direct download link above.
Hey there. Could you implement the moving of the block where the [spawn]-CI spawns the cratures. At the moment, they only spawn on top of it. It would be great to make them spawn some blocks higher, so they don't suffocate. Like with the [detect]-CI. Best regards
Updated to version 2.2! Changelog: Added [Chest] IC: distributes chest contents to other chests Added Permission "NeoScript.fullAccess": allows access to someone else's ICs Improved the spawn location in [Spawn]
when I restart my server I found that all of my script's perms are removed and doesn't work all of IC need perms