Inactive [MECH] NeoScript v2.2 - Redstone addons and scripts [Spout][1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by furekusu, May 17, 2012.

  1. Offline

    furekusu

    Version: v2.2

    New features for redstone mechanics: programmable chips, block building, sign editing, detection, wireless transfer, setting player velocity, and more.

    NeoScript will allow you to build integrated circuits (ICs). Use the predefined ICs to extend your circuits or program your own scripts to bring redstone mechanics to a new level! It brings features for both users and administrators. For example, dungeons can be constructed easier and with additional options.

    Features
    • User-friendly, auto-updating ingame documentation (Spout powered)
    • Redstone addons (clock, transmitter+receiver, delay, etc)
    • Scripting
    • Place and retrieve blocks
    • Send chat messages
    • Read and write signs
    • Fetch chat messages
    • Transfer money (donations)
    • More
    Getting started

    Place a wall sign and write [NeoScript] in the first line which will create the manual IC. With a right click the manual will open. It lists the ICs and provides information on how to build them.

    Overview
    Image guides
    Changelog

    Version 2.2
    • Added [Chest] IC: distributes chest contents to other chests
    • Added Permission "NeoScript.fullAccess": allows access to someone else's ICs
    • Improved the spawn location in [Spawn]
    Version 2.1
    • Added [Block] IC: switches type id and data of a single blockAdded stop button to the [Script] gui
    • Added {Break} function: represents a break point, allowing debugging the script
    • Added {Copy} function: copies a block area
    • Added {Players} function: lists players - new permission: NeoScript.Func.playerInfo
    • Added {PlayerPos} function: gets player positions - new permission: NeoScript.Func.playerInfo
    • Added {Velocity} function: sets entity velocity - new permission: NeoScript.Func.special
    • Fixed Some major and minor bugs
    • Fixed [Script] gui: implemented the R~ flag (relative coordinates for block operations)
    • Fixed [Script] gui: admin exchange
    • Fixed [Spawn]
    • Fixed [Trigger]
    Version 2.0
    • New release
    Suggestions are always welcome!
     
    zhuowei likes this.
  2. Offline

    Wogister

    Hi there.

    I really like your Plugin. Just what we needed on our server to make dungeons and "scenes" that actually make sense.^^

    But I do encounter one major problem when using your mod:

    We have a relatively giant world with portals and railways all over. When I build a Dungeon room, that detects a player, then spawns monsters, detects the monsters, then closes a door, detects when the monsters are gone, then reopens the door again, it all works just fine.
    Until
    I leave the place and come back.

    Wether I log out or just leave the place walking away, when I come back, none of the ICs work. I have to type /nsreload for the ICs to work again, BUT then all the ICs do their effects twice. As if the reload-command enabled the existing AND loaded new ones in the exact same location.

    This makes the mod almost useless...

    I'm using the latest recommendet Spout (1.2.1).
    Other Plugins: Vault, Dynmap, AutoItemBarReload, BetterDispensers, Citizens 1.2, DeathTpPlus, GeometricMagic, Machina, ManySmallTweaks, MobCatcher2.9, PermissionsEx, PorteCoulissante, RecipeManager, RedstoneJukeboxTrig, RollingMinecarts, Safe Creeper, SolarRedstoneTorch, Stargate.

    Hope you might come up with any ideas.

    I would love to build complex dungeons with your mod, but as the ICs loose their functionality as soon as the area is left alone, this can't really work.

    I realy love your Mod. I always love mods that do crazy stuff without commands but with ingame-mechanics. This is the Minecraft spirit and I'm always looking for people like you, who keep that in mind. So far: very good and impressiv work. Except for the uselessness (which might just apply for me, so no offense. ;-))

    Hope you can work something out.

    Best regards
    Wogister
     
  3. Offline

    furekusu

    Thank you for your report! I encountered this problem, too and fixed it yesterday.

    This version which also includes some new features will be released shortly.
     
  4. Offline

    Wogister

    Yeah!
    Looking forward to it.

    Amazingly fast reply. oO
    :)
     
  5. Offline

    furekusu

    New version is released! Download link is in the first post / on the bukkit dev page at files.
     
  6. Offline

    Wogister

    Can't see the new file. :-(

    Just the old one (2.0) from May 16 2012.
    Where or when can I find the new version?
     
  7. Offline

    furekusu

    The new version is not approved yet, but you should be able to download it using the direct download link above.
     
  8. Offline

    Wogister

    Ah, okay.

    Thanks :)
     
  9. Offline

    Wogister

    Hey there.

    Could you implement the moving of the block where the [spawn]-CI spawns the cratures.
    At the moment, they only spawn on top of it.
    It would be great to make them spawn some blocks higher, so they don't suffocate.

    Like with the [detect]-CI.

    Best regards
     
  10. Offline

    furekusu

    Creatures will spawn correctly in the next version.
     
  11. Offline

    furekusu

    Updated to version 2.2!

    Changelog:
    • Added [Chest] IC: distributes chest contents to other chests
    • Added Permission "NeoScript.fullAccess": allows access to someone else's ICs
    • Improved the spawn location in [Spawn]
     
  12. Offline

    DarkFate

    when I restart my server I found that all of my script's perms are removed :(
    and doesn't work all of IC need perms
     
  13. Offline

    md_5

    Approved
     

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