Hey guys! I need some help with validating that a user is playing on a server. I have understood that this can be done by using Code: http://session.minecraft.net/game/checkserver.jsp?user=<player>&serverId=<serverhash> So my question is: Is there any way to get the serverhash from within bukkit? Example: Code: PlayerJoinEvent.getHash() or something like that. If not, then how do I use the imported net.minecraft.server to get this hash? If there is another way, please tell me. Thanks for reading and for any replies. Bump. Bump EDIT by Moderator: merged posts, please use the edit button instead of double posting.