@timtower The code from my edit above works (I think)! A little messy, but what can you do. I've been stuck on this for probably 2 hours. Thanks...
@timtower Okay, I redid the code I wrote around that, creating the newElytraStack ItemStack from a copy of slot0. I fail to see how this will...
@timtower I guess more context would help. I am trying to create a new anvil recipe, the old method of repairing elytra (elytra + leather). slot0...
@timtower This seems like the same thing but you moved a newElytraStack method above where it is initialized (second to last line). Could you...
@timtower Is this what you mean? I'm confused about the wording of your answer. It still doesn't appear to work, appearing to set a prior-work...
I am trying to set new damage and repair cost values onto an ItemStack using Damageable and Repairables casted as ItemStacks, set using the...
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