Hello. I am trying to do 2 (3 with spoiler) similar things, so I merged them into 1 thread. The first thing I am trying to do is create a curved...
Thank you very much! That worked like a charm! I thought the solution would be similar, I forgot about normalizing the vector though. Thanks again!
Hello! I tried to be as specific with my title as possible. I am trying to teleport the player 2 blocks behind an entity based on where the player...
Between two locations, one location is the player, the other location is an arrow.
I am currently trying to play out particles between two locations, and I am using vectors to do so. I know that getting two locations of two...
Can't believe I forgot to do that check I normally always do.. Also I think your way of getting the location would be better, mine doesn't seem...
1. 1. Packet201PlayerInfo packet = new Packet201PlayerInfo("HumanNPC", false, 0); //the packet to hide the given players name from tab for(Player...
There is only 1 problem with that, I do want the skeleton to attack the entity until it dies, this would not allow the skeleton to attack at all....
I tried that, and that didn't seem to work either. Any other ideas? Thank you though.
I am spawning a skeleton, and setting it's target to a specific entity. Similar to a bug that occurred earlier in the game, even after the entity...
Didn't see that thanks, now there is no error, and from what I tried it must look like this: PacketPlayOutWorldParticles packet = new...
You need to have a minecart variable for this to work. If you currently don't have one, you can make one when spawning the minecart, ask me if...
One Packet that I need for a plugin PacketPlayOutWorldParticles, is outdated when I updated a plugin to 1.8. I am looking for the 1.8 versions of...
Nice, would look forward to using this if I need it.
That's a good idea! Now that that's settled, I will stop posting. Let me know if you need anything in the future.
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