To do: - Fix the vampire abilities (only thing I still have to fix for those is the duration) - Release v0.1
Lynching issues and whispering should have been fixed, will test tomorrow /forcestop has been added and works
To do: -Lynching: change limit to once a day (oops) -Lynching: stop night lynching (oops) -Lynching: change "majority has voted" to "majority has...
And an update on what I need to do: - test lynching - test dead chat - fix vampire night effects - fix phase cycle - add actionbar day/night...
I haven't had much time lately so I had to slow down working on it for a while. Gonna get back to working on it now, though ^-^
Haven't had much time past few days. Will probably be able to continue this Sunday, maybe tomorrow
Update: Vampire stuff - will look into it tomorrow Death message - works! NOTE: I just noticed I need to make death chat Border - works! No day...
Current progress: Chat done Giving roles done Vampire infection and effects done (need to test) Death message done (need to test) Border TODO No...
Well you can add suggestions, and I'm going to need testers soon. PvP games can't really be tested by one person.
I think it'll be 60 seconds. Just to give more players the chance to join. If people want to start sooner they can just /ready
Yes, and if all players use /ready before the timer hits 0 the game will start sooner
I'm making it so players can join a lobby, and when all players decide they are ready to start/decide there are enough players the game starts, at...
Something like I just said would be okay then, right? EDIT: Or maybe this? P | T | V | M 4 | 2 | 1 | 1 5 | 2 | 1 | 2 6 | 3 |...
I'm about to test the role randomization and chat... but these don't really add up... Should it be like this? - 5 Player game = 2 Town, 1 Vampire,...
Oooooh Town of Salem in Minecraft... I can make that
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