@Eccentric_Gamer I'm looking for a way, so the player doesn't notice it. A portal should also be generated in the nether. Right now I'm starting...
Maybe listen to PlayerInteractEvent and check if the item equals an egg
Sadly bukkit docs don't provide an elegant way of doing this :(
The thing is, it should seem like a normal portal to the player.
player ignites portal -> player walks through portal -> player spawns...
I have 3 custom created worlds (one NORMAL, one NETHER, one END) and I want to achieve normal portal-warping behaviour. Currently when a player is...
You can try a simple form with vectors first. Get p1 vector and apply it as p2's vector. But anyway good luck
Not sure if it works, but maybe use vectors instead?
Also why are you calling the same event inside the event? Obviously youre gonna get stuck
I think you still have to spawn them (and despawn immediately afterwards) because even with nms you need to pass a world through the constructor...
You cannot with bukkit. You have to spawn it first. (Though why would you store an entity before spawning it?)
I believe you have to give the display name on calling registerNewObjective. That method isn't deprecated.
Finished an early version. It's not pretty right now but I'm not completely done.
It'd be great if you can tell me that I'm going the...
It's the other way around.
@TerroDoor Configuration Files are mostly just for saving data when the server is shut down. I feel like you're prefering configs because you can...
Separate names with a comma.