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Hmm i see Maybe it is because of the new Identification system? (UUID) I will debug it and be right back. No, the packet is not null EDIT by...
Hey there, I think you misunderstood. The hard part was not only commenting those lines but getting enough players to see what changes if there...
Dear Bukkit Developers, I have made a plugin that worked pretty normaly during th 1.7.2 and previous versions, but a user now complained about...
Hello there fellow bukkiters, I am not sure if anyone else has experienced the same problem with me but it seems that .eject is not working. Here...
Alright thanks both of you, i saw vehicle event too, but i thought it wouldn't work since a player isn't a vehicle. But since you suggest it i...
Hello there, I want to disallow my "Player2" to leave from "Player1" when he is passenger ( player1.setPassenger(Player2) ). Normally a player...
Well the main thing i am looking to make is the following: A custom Messaging system e.x ================ Server News e.t.c ================ +...
Well, forcing the players to use a custom craftbukkit is not that good, not that efficient, and probably against the rules, so i think i will pass...
There is no reason to steal the code for something as simple as that. It is just some more research. The only thing i need to find is the Packet...
No, i want to catch all the chat events except the PlayerChatEvent. I only need to catch the messages that are sent by plugins, and not the ones...
Hmm, i prefer to do it with a normal packet if that is your idea. But how would i be able to see what is a player message and what is not? I mean,...
Hello there, Is there any Event that would track if someone uses the player.sendMessage("Message here"), and then possibly get the string and...
Sure thing! Just trying to help:) Goodnight and continue the nice work!:)
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