Ever since I started my server I have had trouble with multihome. Players tend to die when they use /home. The problem is very common and I have...
On my server we had to idea to make an underwater world named Sealands. It would consist of only ocean biome, no trees or other above ground...
Where did I say that you aren't helping the developers? I complained about the way in which it is forced. I think that its to quick to start...
But the chat worked? The big issue is the extreme speed at which this event is forced on the developers
Soo bukkit has this massive API and suddenly they decide to change 1 single yet essential bit to be multithreaded and leave everything else so you...
I have seen a server that does it gradually and I really really want to do it on my server to. So if anybody knows how its done please share it...
I got it working for level ground but other than that I'm having issues. The biggest problem is that the information on the wiki is not complete....
It wont because I need to know it for liquids that have already spread
I'm trying to figure out what direction lava is flowing in so I can make things float on top of it. If somebody knows how the direction of the...
Yeah thats what I need but I I had to come up with some function because just data/8 wasn't right I used 0.3 + (0.6/8)*data
Hi guys Two questions here: I'm trying to make minecarts act as lava boats. So far I have been able to get them to float, cancel all damage and...
well could do long hash = (long)block.getX() << 32 + block.getZ()
yeah but what about the toString() method? It needs to convert the material to a string, convert a byte of data to a string and creates two extra...
yeah was thinking about doing that but just wanted to make sure I wasn't reinventing the wheel . Just one question: Why do you use durability and...
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