Okay, I was attempting to do all the code myself so i could learn a little more about packets and the extent of what I can actually...
Every 5 ticks, but no matter how many times the runnable is called it's not going to stay attached to the player. It's spawning it at a location...
This is what I'm talking about. The gray particles are appended to the player and when they move the effect doesnt create...
Problem: Okay, I've scoured the internet for a solution but no dice. Basically, what i want to do is sort of append a certain particle to a player...
Here ya go :)
There is a config with just about everything you need.
Here ya go! (Config file is pretty straight forward.)
/se or /swordeffect help
/se reload (OP only)
I'll do this one
Here ya go!
perms and commands same as in OP.
if you have...
For devs: you can use the EntityDeathEvent to set a custom itemstack for the drops if you want to take this project on.
tommygoesha You can get it...
I think I know what you are talking about, you want a weapon with a custom name, lore, effects, and also make it to where the item...
Here ya go!
give a player or group the "card.use"...
You can also set a world to creative with world guard. /rg flag __global__ game-mode CREATIVE
then just set the others to SURVIVAL, then...
I'm not sure how much it will help you, but here is the code for my version. I couldn't work out some of the bugs or stop the explosion...
Separate names with a comma.