This looks really nice :o. Idk if it would be hard to do. But could it be possible to add multidatabase support? Its for server networks.
@mythbusterma oke :(. Thats kinda sad, but yeah. Well I changed the dependency to bukkit now. So its kinda legal now xD.
Wow, this is strange, Seems depending bukkit works out of the box somehow. That wasn't the case in the first versions of my plugin :eek:. But the...
@mythbusterma Don't worry I already have a jar. But its because my plugin is designed to work the best on 1.4.7 because Tekkit Lite. Not that it...
Hi, for one of my projects I use craftbukkit as dependency. I use maven to build my plugin. Is their any way that I can compile my project without...
I think so. If you mean that their block changes on the server get removed it will be tons harder.
Well yesterday i was stuck on that problem. I needed to use a plugin but yeah i had no maven repo. So i thought ok lets fix that :). After reading...
http://www.massivecraft.com/factions-developer?utm_source=Factions&utm_medium=DocsDeveloper&utm_campaign=BukkitDev And this could also help XD.
Not sure, but i gues chickenchunks does this. You could set the unload time with that mod. Dit you made the modpack by your own ?
Thejust219 And the furnace have to keep smelting if they close the gui?
Or set warps. And give them (command-)items with this plugin. http://dev.bukkit.org/bukkit-plugins/custom-join-items/
Euh, Its not for me. Its to make developing mini games easyer. Oh I didn't saw That XD. But look it had tot be a plugin to make updates easyer.
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Lol I remember my first coding. Here you have a piece of code when i was 13 XD. Look for else and there is only 1 loop :D. Just keep trying man...
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