As he did. I thought I made that clear, lolol.
If you were to toss this in a loop, to say update the chunk for all the players,then you'd be making a slew more instances of the packet than what...
I see what you mean about manually handling all your NMS, though with a proxy system in place like this one, you're able to create...
I've been using the latest beta build to develop a simple plugin involving items with, and It seems like the "PlayerInteractEvent" only ever gets...
Awesome :) Thanks for the great share, btw.
Just a quick suggestion, instead of storing the player's object, why not store their UUID and retrieve the player on call?
I'm getting the same error. :/
This isn't a very efficient way to create a player wrapper :/ You're storing the actual player object which can & will lead to issues; I suggest...
I've been messing about with this API for a while, and I've yet to find if there's an "easy" way to make an entity able to be ridden like a horse....
Here you go, it should work perfectly :) The source is also in the jar file if you'd like to take a look at it Hope you enjoy!
Sure thing, I'll add this in now; I'll update my post whenever I'm done :) Edit: Here you go! If you give a user/group the permission...
Glad you enjoy it! If you want anything added or changed, let me know and Ill do it :)
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