I was wrong, sorry... I'm not going to speak about that anymore... Well, looking at other variables. Skeleton arrows shot at me do 1 heart damage....
Never know, it could be the cause. We are still trying to figure out your solution. If you look at my last post, you will see I did the same test...
Interesting Idea. Looks like you will have to tell that Tamed Animal to keep shooting until either, The Target is Hit. The Target has been...
Well, Adam does know what he's talking about. I wouldn't go any further with arguing doesn't solve your issue. I took your code you posted and...
First, you'll need to have a Player to Check. Second, you'll need to get the Players Inventory and get a ItemStack Array. Third, you'll need to...
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4); From the...
Do you have Armor on?
getNearbyEntities(double x, double y, double z); Works with anything that is an instance of Entity. Mobs/Humans/Animals. Blocks? No. It does...
List<Entity> theAnimals = thePlayer.getNearbyEntities(10.0D, 10.0D, 10.0D); for(int x = 0; x < theAnimals.size(); x++) {...
I guess, when all else fails, take a 15 minute break, and come back to it. I would check over your order of operations. Make sure you aren't...
Lol, I see. Well I don't like Ghost setting fires all over the place.
if(igniteEvent.getPlayer() == null){ igniteEvent.setCancelled(true); } Is it just me or, If the Player that is igniting a...
That's cool dude. You could almost write a program to rewrite itself. Kind of like a Polymorphic Virus.
http://docstore.mik.ua/orelly/java-ent/jnut/ch03_12.htm I didn't know about this either, quick google search gave me that. Haha, the code example...
See this is what I want to get better at. Thank you for the post. Not better at copying, but becoming a smarter programmer... I read and write...
Separate names with a comma.