In 1.13 the skin fails to load, was there an update in code to skins in MC 1.13 causing this to not show? The player spawns with the custom name,...
@nlthijs48 I have actually not tested it out yet, I will do that today.
@567legodude Thanks for the new insight on some new code I could use ;)
Wouldnt it be easier if you changed ".equals()" to "=="? so getItemStack() == rp? Just went through a recent post that had an error using...
Maybe its with your graphics. Or the texture pack you are using.
You could set the velocity and direction to 0. Try that out. @Atoxz58 TNTPrimed tnt = p.getWorld().spawn(location, TNTPrimed.class);...
@Ruptur it's ok. I was vague in the first post. @nlthijs48 I think you meant WorldEdit and I am using WE6 yes.
You cant just get the blocks in the schematic. You have to iterate through the blocks in the schematic. That is my trouble. @Ruptur
@Ruptur, that I can do. The problem is putting the blocks from the Schematic into the arraylist. Also, a for loop can easily do what that...
I believe he is just not showing it but it does exist somewhere in the plugin
Why dont you just pit it all into the same method? public boolean onCommand(CommandSender cs, Command cmd, String label, String[] args) {...
Yes Im thinking that will have to be something dealing with putting blocks into an iterator. The only way I can think of doing this is have the...
Eclipse wont warn it because .equals returns an Object.... which is basically everything
@schwabfl got to it before yah ;P haha but yours is more detailed and described.
do @EventHandler public void onClick(PlayerInteractEvent e) { if(!(e.getClickedBlock().getType() == Material.SPONGE)) return;...
Separate names with a comma.