ok Thank you! Ill test it now to see if it works. Like this correct? @EventHandler public void onReverser(EntityDamageByEntityEvent e){...
So should it look like this Gater12 @EventHandler public void onReverser(EntityDamageByEntityEvent e){ Snowball snow = (Snowball)...
I am new to coding so let me ask this, what is unchecking casting? I thought I fixed it by casting Location but you guys say I didnt so I should...
Oh fail lol This is what I have now but it says there is an error with the teleport. @EventHandler public void...
Hello! I am trying to code the kit switcher which most are familiar with. What I want to ask though is why will it not teleport the players here...
Hello! I am trying to create a method whereas every minute the player with the Atlatl kit selected is given 1 arrow and it caps off at 10, meaning...
Sorry, I have no idea what I was thinking XD Ive never dealt with multiple args in a command because I am also fairly new to coding but learning...
Ok haha. As long as you got it solved, thats all I care about XD MinecraftMart
I havent built a msg plugin but personally I would have to believe it would be something like args > 0 or something like that. It might be...
//You need to "classify the entity as the shooter so if (e.getEnitity().getShooter() instance of Player){ //Other code for if it is true }...
Hi! I am trying to figure out how to apply the weakness potion effect to the player the arrow of the kit atlatl had hit. In other words, I want...
Ok, I read that article so maybe I should ask this. Is what I am suppose to do involving .setMetadata()? Or does it use something else? Gater12...
So should it look something like this? I am so sorry if its really easy and I am just completely missing it XD Arrow arrowdata = (Arrow)...
Sweet! I got velocity to work but I have never added metadata to an entity before. I have to an ItemStack but not an entity like an arrow. This is...
Also, if it is a vehicle like a boat that when it hits a block at a high speed it breaks, you need to make sure it doesnt break by cancelling that...
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