Oh! Thanks I misread... I will think of another possibility
player#getNearbyEntities(16, 16, 16). Loop through all the Entities it returns, check if they are an instanceof Player if thy are check if it...
No thats wrong, you can Ive done it before same way @SuperSniper did on my WarningManager plugin
@M4UR0 Inventory slots can only be set in intervals of 9
@camman00 I already told you :P
@camman00 use https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageByEntityEvent.html. 1) Check if damager instanceof...
What @finalblade1234 is trying to say is use else if not if because it will never be o and 1. I notice a ton of mistakes and bad pratices: - Dont...
@CraftCreeper6 I don't believe you have to serialize it (Ive added a raw location in one of my plugins and it worked fine). @@DriftCoder is...
@amatokus You use event.getPlayer().openInventory(...) why suddenly do that when you have a player reference you set? Worth a shot, try to use...
@amatokus Try to set the first paramter of Bukki#createInventory() to null instead of event.getPlayer()
@olsyboy Use Material.RED_SANDSTONE
@megamichiel no that's not what I'm saying When you use Inventory inventory = e.getInventory(); it points to the current inventory with the...
@illumina1337 Here is your issue: These two lines start off the issue and then none of the rest of the code is even ran List <String>...
@dekrosik You are using if (inventory.getName().equalsIgnoreCase(...) {} This doesnt work because the inventory referenc you have stored has been...
Separate names with a comma.