@ItsGamingSoni Do you want it to override anvil naming? Or keep it?
So just to clear it up, when you break a block, you want the drops to go straight to the player who broke it's inventory, correct?
I'll have a go at doing this.
Check distance from player to target, check if is in line of sight (gl) and then just damage the player and set their velocity to something (you...
Alright, thank you! :) What if I don't need order or to forbid duplicates? :P
Thank you so much! I knew I was missing something obvious. Don't worry, I always just get it done first, then make it better. Thank you!
Bump
Right. Firstly, it works fine on 1.11, which is what my server is running on. Secondly, I've never used the description: in the plugin.yml, ever,...
@Tecno_Wizard Thank you very much for this reply :) I am fairly new to comp sci (doing it at AS level atm), so this is very helpful. Sadly we...
@Zombie_Striker I have written this code, but when it broadcasts the player's location and the final checked location, they seem to be the same,...
Hello, I've been a bit confused about this lately as some say that it only compares if the objects are an instance of the same class, while...
RIP time I spent on it... @JRL1004
Hello, I'm trying to get the LivingEntity the player is looking at (if any), and I've gotten this far: private boolean isLookingAt(Player...
@timtower @AlvinB Alright, thanks! :)
Hello, I was wondering what the significance of adding D after a double or L after a long is. Is it needed? Or is it just convention? Thanks
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