Heirteir did that thank you. But it still doesn't work...spawning regular skeletons. I'm pretty sure this is to do with setmetadata
I am trying to setmetadata for spawning entities...with no luck...to be specific SkeletonType of spawning skeletons... import org.bukkit.Bukkit;...
Thank you for your reply I got it fixed by referring Main class in listener's constructor...But now I have another problem...If you could take a...
Have same problem...need help, explanation :D
I'm quite lost why it's don't work... I am trying to change type of every spawning skeleton to whether skeleton. Will appreciate any help! Thank...
Thank You for the reply! I figured that out after checking bug tracker :D
Will current dev-bukkit(no plugins) perform better than vanilla at this point? Server owners? I'm just wandering if bukkit handles memory better...
Hello everyone! Is there a point to use fresh dev-bukkit instead of vanilla 1.2? It's looks like vanilla have a major memory leak so I was...
Is there a dev version that works with R5?
Excuse me, who are you? Please consider donating before you demand anything in caps ;)
Installed latest dev-craftbukkit Work fine with most of main strem plugins (WE/WG/CB, iConomy, LWC) Had to disable spout(and so LogBlock) and...
how do we know that bukkit dev-build for 1.1 is out?
New version anytime soon? :)
Well it is time saving in u let item be added without # and be counted as "one" becouse it's gets added to the kit anyway /code generate is...
Code generate seems to be broken now when generating multi-item code it wont generate it also when multi-code created such as this and then...
Separate names with a comma.