This actually should be possible, albiet in a way that is not very graphically pleasing. in Bukkit a plugin developer could make a chest...
everything was given a cool-down, tough i will have to separate them in the config, as for it not storing correctly i figured out the reason for...
I added the permissions, fixed the fireballs and made their count configurable, fixed callsword, and added cool down times for all commands. as...
"For the cero barrage make it shoot 5 every 3 seconds" can do, i'll make the number of times this executes configurable. "players can spam /cero...
I finally got the time to work on this, here is a prototype that can execute all the commands and has configurable names, (although each command...
I have not started because i got caught up in finals, I might be able to work over the weekend though if i get my stuff finshed early enough, we...
I think i know how i would code this, but I have a lot of mid-terms in these next two days before thanksgiving break. If no-one has decided to...
I posted some more information on the conversation, i will be going ahead and working on the option of issuing either a location(of the block) or...
ok /f blockclaim has been updated you can now claim for a specific faction such as <warzone>, however i did run into a certain problem that i...
wow i forgot about that, 1.2 was left over from an earlier plugin that i copied the general shell from, ill fix that when i add the join cmd ok i...
it seems like you have the old version before i added the radius. Check this file. edit:When you claim it should say (<playername> claimed land...
hmm could you send me your plugins folder so I can test it with your settings, because it seems to be working fine for me, and yes I believe I can...
It actually does bypasses the power checking, (if you want to know the code, power checking runs a command check method,something like...
I could not find a plugin to do this so I went ahead and coded one really fast, it adds a command /f blockclaim <player name> which can not be...
currently it is not one hit break, it simply uses event canceling with no return message
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