The title says it all. I just don't want to use an external api/library if possible.
thanks thats what I was looking for
No it isn't, it is supposed to teleport the villagers to that location every moment. But the locations are messed up
The locations don't work, they are spawning behind me sometimes, etc. The runnable to teleporting them to that location, its quite obvious
I need help getting a players west and east locations by a couple blocks. This is what I kind of want it to look like if I were to spawn a falling...
That method just decreases the time by one second.
The problem: Its doing something with the runnable and its skipping every two seconds for one player and then for the other player its getting...
Ok, i'm having problems again, i'm trying to check if they ARE NOT at the edge of a block that isn't air or water. My Code:...
@Agentleader1 So I checked out some other posts and I found this: if(event.getTo().getZ() - event.getTo().getBlockZ() > 0.5 ||...
@Agentleader1 Ok, but I don't know what the if statement should include for checking if the 2 values are at the edge.
I'm trying to check if a player is at the edge of a block but not crouching. I have tested it, but when you go and crouch and then go out of a...
@teej107 Thanks. EDIT: Fixed the issue with a friend
@teej107 So this is what I should do??: Call for Entitydamagebyentityevent check damage cause == fall if (player.getFallDistance() >= 4) { do code...
@teej107 I want to check if they damaged from 4+ blocks high. @FisheyLP I don't really know what your trying to tell me.
The title says it all. Right now I have: if (player.getFallDistance() >= 4) { but it doesn't seem to work.
Separate names with a comma.