When this plays through it does not create a particle trail all it does is shoot a snowball :/
I tried that and no event fired and printed to console
so im trying to make a plugin where farmland does not dry out when there is no water around it, and im cancelling the BlockFadeEvent and its not...
um no its a game mode im making. you would be looking for something like a base defence type deal where it puts players into a world and they have...
I was going to do it with premade worlds with one server being the game instance instead of multiple arenas on one server.
chasechocolate Yeah i did that. Im stuck on figuring out how to load said world and detect when it is finished loading, so i can teleport all the...
So I have a voting system for a plugin I'm working on and after the voting is finished a world folder gets copied from a specified folder. The...
Im developing something like this with the same name but premade maps.
I would like to see a working version of this as it is the only thread like it on the bukkit forum.
@EventHandler(priority = EventPriority.HIGHEST) public void beaconPlace(BlockPlaceEvent event){ Player p = event.getPlayer();...
I tried doing this and it still did not work properly. .equals() and == are the same thing :/
As the title says i need help with this specific situation. This is what i have so far. @EventHandler public void...
*facepalm* -_- sorry was incredibly tired when i asked this D: thanks that worked
ive looked though the java docs of this and cannot find where i can make a mob not take damage.
yeah i figured out how to do it :/
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