You could play with mods, even on a server with friends you can trust, complete with brand new blocks, items, mobs, and sometimes even mechanics...
Another solution, which would protect everyone's copyrights (both Mojang's and all of the contributors to Bukkit), would be to switch Bukkit and...
For what its worth, I haven't run a Bukkit-based server since moving off of 1.2.5. I still supported Bukkit as a good platform for public servers...
His position is greatly harmed by his contributions to both the CraftBukkit and mc-dev repositories.
There are some really interesting possibilities due to the way Java works. If you packaged and distributed the org.bukkit (Bukkit repo),...
They could have... but Wolvereness was the one that refused to work with the developers of Forge. If Wolvereness wasn't involved, the licensing...
I think you are misinterpreting that. Specifically, it would be an addition to the Bukkit API specifically stating that CraftBukkit is allowed to...
If you read my suggestion, you would have seen this: http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface which discusses how...
I will have to concede that you are correct. Over the past 2 and a half years, he has made substantial contributions to the project, knowing full...
If you check the source code, you will see that the donation was directly to EvilSeph, not Mojang.
Looks like two things will need to be done: 1) Strip out all of the poisonous code that Wolvereness has contributed to Bukkit. 2) Add an...
The CraftBukkit distribution is composed of three parts: Bukkit (the API), which is GPL; the part that was once called mc-dev (the decompiled...
Please go to the page on dev.bukkit.org. This thread is deprecated.
I don't know about hooking into WorldGuard, but this could probably be done using the PotionSplashEvent and using one of the unused potions in...
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