Create a map, give each UUID their own backpack, have it pull up the appropriate backpack when they do your event .
if (something == null) { throw new Throwable(new Throwable(new Throwable(new Throwable("it broke")))); } I don't see the problem.
To stop it from leaving the inventory you'll want to listen for the PlayerInteractEvent, if the item was an ender pearl and they right-clicked,...
@The_FrosTy_Clan Getting it to work on players involves manipulating teams, which can only be done with players. In spectator mode you can...
The issue appears to be between lines 31 through 33. In the first "else if" conditional you check if "waiting" is true, then set it to false....
Why not have the task run every minute instead of every second? So far it doesn't look like anything is supposed to take place between each...
Actually it would appear your cooldown is only half a second long.
A house is always a structure, but a structure isn't always a house.
Packets are relatively advanced if you're new to this. I'd recommend looking up a plugin called ProtocolLib, it will help you immensely.
For all players, World.setStorm(boolean), World.setThundering(boolean), and World.setTime(long). For just one player, packets.
I'm guessing you mean via config? List<String> list = new ArrayList<String>(); list.add("bla bla bla"); list.add("bla bla bla");...
Inventory events would be a good place to start.
I saw a tutorial awhile back that explained how to not only create custom mobs but also control their pathfinding. I was personally working on a...
I think it needs more tasks.
You might be able to with NMS, but otherwise I don't think you can.
Separate names with a comma.