@Zombie_Striker I was confused about how to do that. I looked prior to this and couldn't find a button anywhere. Can you tell me where it is?...
UPDATE: I finally fixed my problem by using a cheat way. I commented out MY world loader code, downloaded Multiverse, used /mvimport and /mvload...
*BUMP* Anyone know what's going on over here? Anyone who knows what a save file should look like, or how to "copy" a world file chunk by chunk to...
Yes, when I delete the Hub world and let the server generate the world, and try to build and /save-all, the world stays. Again, there's a problem...
@teej107 It's a multiplayer server world, created on a multiplayer server. It's from another server; I'm testing my own plugin on a local server...
@teej107 Yes, there's just one save file. Does anyone know a list of the files that should be present in a world or something? Or if there is...
@teej107 Yep, the world doesn't get reset after the initial one, as I said here: It's just the first time I load in the world, it starts a...
@timtower Okay. Here's my PlayerListener class: package com.shreypandya.bukkit; import java.util.ArrayList; import java.util.Collection; import...
1. No errors in the console. 2. I'm not at my computer right now, but I'll get my code to you soon. I don't think it would affect the loading of...
*Bump* As a followup to the previous edit, copying in the old region files didn't change a thing. I'm running out of ideas. Anyone know what the...
Thanks! Bxukkit should be Bukkit
@Zombie_Striker I just tried that, it just generated a brand new world with a new seed like I thought. Anyone else know what could be the...
@Zombie_Striker Sorry about that, I'm new to the forums. One thing I did test was changing the level name in server.properties to Hub. That...
Thanks for the help Zombie_Striker. Unloading before the server shuts down just saves the resetted world. Maybe the Hub folder has some corrupted...
Hi - I'm a beginner with the Bukkit API, but I have lots of experience in programming and Java. I own a server, and I wanted to write custom...
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