Just a couple pieces of advice: 1. In the DyeColor picker, you don't need the 'continue' in the for loop; it automatically continues by itself...
How about some Calendar? Calendar cal = Calendar.getInstance(); int year = cal.get(Calendar.YEAR); int mon = cal.get(Calendar.MONTH)+1; int day...
That would be correct. For now, at least, durability is for block sub-ids as well as item durability.
Yeah, I fixed my code earlier. You need to fix the first bit. add(-1.0, 0.0, -1.0); needs to be add(0.0, -1.0, 0.0); Also, you're setting the...
I don't know then. My could does this: for (int xMod = -radius; xMod <= radius; xMod++) { (starts at -radius or -1, goes to radius, or 1......
Exactly. So this then, to get the block they're on top of: Location loc = player.getLocation().clone().add(0.0, -1.0, 0.0); int radius = 1;...
Fixed the first part. Regarding specifying the location, you need to tell it where the center of the platform should be, aka the middle of the...
Location loc; //you need to specify this int radius = 1; //this is 1 block out from the center, so a total of 1+(1*2); 2 would be 5 blocks, 3...
All he has to do is then summon a splash potion and set the effect. PotionEffect SPEED_1_30 = new PotionEffect(PotionEffectType.SPEED, 20*30,...
//30-second Speed I PotionEffect SPEED_1_30 = new PotionEffect(PotionEffectType.SPEED, 20*30, 0); //120-second Strength II PotionEffect...
You'll need to make a new scoreboard for each player for this to work properly. Here's something to get you started: public class JailBoard...
Whoops... Sorry about that. Just remove that line unless you want it; in which case here are the methods in that class: //Generic sender public...
The only problem with arrays is that you have to redefine it every time you want to add something. Working on a proof of concept. Give me a...
You could add a small upwards velocity to players (not enough to completely cancel out gravity though) when PlayerMoveEvent is fired (such as when...
@EventHandler public void onProjectileLaunch(ProjectileLaunchEvent event) { Projectile proj = event.getEntity(); if (proj instanceof...
Separate names with a comma.