Alright, sorry for the long hiatus, had to deal with insane amounts of stuff, but now my free time is returning and I'm getting this up to date...
Hadn't noticed the sensor issue thanks, I suppose my next question is if you are using the alpha 0.9 build on bukkitdev (where I have largely...
Destroying the sign or the block the sign is on (which also destroys the sign), destroys the turret. As to whether they can be destroyed with...
Sorry for the delayed response, I'm not having any issues on my own server with sensors or shields, haven't tested send signs (I assume you mean...
I am reworking a fair bit of how arrow turrets work in 0.9, they are unfortunately the most buggy turret type right now. The most likely cause...
Thats odd... not having that problem on my server.... just that it doesn't generate it the first time.. Well regardless there is clearly a...
Quick thing, for anyone new to the plugin, the config doesn't seem to be generating properly, this will be fixed in 0.9, but in the meantime here...
Sorry about that, a bit later then I had intended.. but 0.8.7 is up now, just a version update for 1.2.4-r1.0 compatibility and a small change to...
Just finished my finals last night, so expect an update sometime this week.
apologies, seems I need to do some more work with the recent 1.2.3 build, some config and other issues, the older versions still work on r4,...
Quick update on bukkitdev with a beta version that should be 1.2 compatible, note though that I have not had time to test it fully. Tomorrow...
Yes, there will be an update hopefully around the time its out, sadly busy with rl stuff atm though so if its released in the very near future and...
Awsome looking plugin, I'd be happy to help test if you still need people.
Apologies for the delayed response, midterms here this week. In the latest build factionalert sensors are completely disabled to due some issues...
Already done a couple months ago. Domochevsky yeah spout will be optional, aiming to make alternate methods of crafting mechanisms so they take...
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