You claim to be a professional Java Developer, yet you cannot even tell us what doesn't work?
Guys, I fixed this myself a while back! Thanks though.
It opens an inventory if I remove the if (getClickedBlock().equals(Material.<block>); What should I do?
Still doesn't work! :( EDIT: It works if I remove the if (getClickedBlock().equals(Material.Caldren) statment so it has something to do with that...
I am attempting to make a plugin that opens a virtual inventory when you right click a cauldron. What am I doing wrong? :) Here is my code:...
o geez, le sexy wild catfight now! (I wish I even knew what this does)
Awesome!
Ok, thanks. Although there might already be one (I am fairly new to bukkit), I made a library with all types and color fireworks, could you...
Still get an undefined method error by getRandomFireworkEffect() I imported both Util and FireworkEffectPlayer #erursfurdayz
I get: Multiple markers at this line - Line breakpoint:Main [line: 46] - onInteract(PlayerInteractEvent) - getPlayer cannot be resolved or is...
I know right... :P
On wasted weapons (a shotbow minigame) there are jetpacks, basically you shift jump with them and where ever your crosshair is pointing you will...
Not possible, sorry :( Technically you could make a sound louder than the firework noise, but you would still hear the firework. I get BALL...
This seems very cool, although maybe you can't break blocks that are part of buildings instead of 100% disabling block breaking
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