I'm looking for a plugin for an economy based on gold, such as the one on McPvP's Hardcore servers. It needs to be an actual economy, not just a...
I have a plugin that is supposed to be removing items both on death, and upon dropping from inv. However, it only seems to be working when I drop...
How do I create a method for a runnable? Could you add this to the code I had for me? :I Also, for world, coords, what would that look like?
Wouldn't this conflict with other plugins that check for death events?
In line 20 of this code, which is supposed to enable players to automatically spawn after death(no respawn screen) there is an error: "p cannot be...
Ok, I see how to do that, I think...but could you explain how it works? Thanks
tobiyas Getting an error here: Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { plugin cannot be resolved to a variable :p...
tobiyas This is what I have so far...sorry for being terrible at this :I package me.respawn.sdrops; import org.bukkit.Bukkit; import...
tobiyas Doesn't seem to be removing anything..
Any chance someone could help me with a plugin? I would like this to remove all drops, from death or "q" key, etc... from the ground after 3...
:D I figured it out! Thank you so much for the help! <3 EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Is damage out of 20 or 10?
Seems, to be working, but now a stone sword only does half a heart. package me.respawn.sdamage; import org.bukkit.Bukkit; import...
package me.respawn.sdamage; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.Entity; import...
ehhhhh...you replied as i was editing
Separate names with a comma.