david123718 Make the arraylist contain strings, and when you add the player to the arraylist use getName().
Assuming they have an apple with the exact name "Candy", then do the code TheOatBaron did, but swap what is inside the if and else statements, and...
xTrollxDudex Didn't help. I am very curious on how other servers do spawn protection.
zombiekiller753 Well, what do you recommend me to use? Also, I don't think it is those two statements as the player is removed from the arraylist...
So the problem that I am having is related to playerMoveEvent. I have functions called inKitPvP and InKitPvPSpawn. The event is being called on,...
DrTURTLE2 Exactly... That is his only post too.
PolarCraft Please read the post closer and you might understand :oops:. Once again, the chat is RESENT. So, yes the player does receive the...
PolarCraft Yes I do know bukkit API... Simply send the chat the player has previously had and the gamemode message will be gone on there screen...
Possible Idea : Get chat right when command is executed, then resend it so that the client appears to have the same chat without the message.
Take a look at the API maybe?
Disable HeroChat?
antflga Then why is it solved? just do what I said above then teleport the player back to where he was, then apply the velocity.
atmosminez Create an arraylist or hashmap with players who did the command. Within the listener, but an if statement and check if the player is on...
antflga Not sure this would help but the .damage function takes 2 parameters, the second the player who does the damage. So hypothetically you...
Philitup321 You wrote if(p.getItemInHand().getType().equals(Material.COMPASS)) { Use == instead of .equals and see if that fixes it.
Separate names with a comma.