@timtower Well, that's a shame. Thanks for help.
@timtower With music discs? What about anything else? I mean, I still can use a resource pack or something. Or is it just not possible?
@MrFrozen Well, I don't really want to play the music specifically to the player, but inside of the world itself so that every player is synced.
Is there any way of doing that? I'm basically trying to play like a music disc in a region. In theory, every 25 blocks in any direction from the...
So, I've got this (it got pretty messy after my tries of debugging, sorry about that): @EventHandler public void...
Garris0n Yup, I had. And coasterman10 pointed it out, so I corrected it in my code. I'm a noob, so I sometimes happen to be... Dense.
Garris0n I would set up the loop afterwards, then. Sorry, I might've misled you. Nothing has changed except for putting the HashMap before the...
Garris0n I'd set up the loop afterwards. Right now nothing's working, so why would I bother making the code more complicated?
coasterman10 Aight, I've put it outside. But it still gives me a blank message when called. I'm pretty sure that I'm being retarded right now, but...
Uh-oh, sorry, I've created an independent handler for console which I happened to forgot to copy. public boolean onCommand(CommandSender sender,...
Garris0n Umm... I've already said that I would like to list reports written by players - an useful tool for administrators to handle reports. Are...
Garris0n So what's your advice? Am I even able to list strings with their "owners" through hashmap then?
Garris0n So how should I do this to get the message and name of the previous sender? Because well.. It would be nice if it worked.
Garris0n Hm. Now it gives me a blank message.
Garris0n There is none. The plugin works correctly, except for that one detail. It just doesn't save the name of sender and message - throws both...
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