negiman4 nope, that's not possible. Spout isn't integrated into this plugin.
I haven't tried if it's still working. I don't work on this project anymore. If someone wants to update it, feel free to use my sourcecode. It's...
@Ubermatik A simple cooldown would restrict an event from happening too often. It would not work per player. However, I will try to add the...
I wish I had already done that. Currently I don't have the time, but I want to make one. Coming ASAP (tomorrow?). Yep, I've experienced this...
Thanks for the bugreport. Fixed in new version of v.1.7.2. On a side note: Normaly I wouldn't release new features without increasing the version...
Redownload v.1.7.2 to get your hands on those features! Use the keyword "PLAYER<playerName>" in the configflag "ErrorDestination". Use...
I don't get that error. Maybe you can pastebin your error-log? Question: Answer: This solution isn't very dynamic. I'm thinking about...
Sounds great! If you need anything, share your ideas and I will see what I can do about it.
I don't know exactly what you mean. If you are talking about coding: If you already know how to code java and you don't know how to make scripts...
Um ... I just realized color-code already works :p Use "messageTo(<some uncolored text>ยง<color-code><your colored text>)".
@ggaub1 The output in which line an error has occured in a condition file is incorrect. There is a bug caused by the first line, which contains...
@ggaub1 Thanks for the bugreport. Fixed. Download 1.7.2 and use the new syntax "teleport(<player>,<world>,<location>)". Good to hear that there...
@JustinGuy nope this doesn't work anymore. I stoped enhancing this plugin and I would have to add a map-type to reinclude this feature. Interested?
I recommend using v.1.3.5 for a few hours. That should calm you down :P
@repeat @austin1397 Version 1.7.1 added config flag: ErrorDestination #can be 'LOG' or 'FILE'. Will create itself. 'LOG' is default. added...
Separate names with a comma.