Keybounce - I haven't had time to update it to 1.2, there are a few bugs, the worst of which being /destroyAndRegenerateArea doesn't work well....
My apologies, i've been rather busy and haven't been keeping up on MC stuff. For those getting grid errors: Are you sure you're using WGC v2.6?...
I just pushed v2.6, which fixes lighting/obfuscation issues with the newest builds I wasn't able to reproduce any significant slowdowns on the...
@Darkhand81 - The nextticklist issue (it's not *technically* a leak, more of a catch-up problem) still exists. The pull request was never...
I haven't been playing minecraft recently, but I should have some time this week to look into issues with the new build. The 'grid' problem is...
@Sushen - The reason more chunks are loaded than requested is because of the way chunk populators and lighting works - you cannot light or...
@Hiramas - I just did a (very) quick test and I see no problems with this addon and release v1.0.0. I'll be updating it to match any recommended...
Hiramas: Yes, I'll be updating this to support the latest RB whenever one is pushed. I haven't tried it against 1.0.0 snapshots but I'll test it...
I think this is because java sees memory at 85% with moderate load, and decides not to start a GC, resulting the server just floating at high ram...
niugnip - a /excluderegion:x1,x2,z1,z2 type option is on my todo list, which would let you make rings and such. e.g. /gencircle 100...
v2.3 released - has a workaround for the craftbukkit memory issue and code to have it take a break if memory is usage is getting too high. This...
v2.2 is out! Lighting is 115 times faster now so you should probably update. Also added /onlyWhenEmpty, /destroyAndRegenerateArea, and other...
This plugin regenerates land by the chunk, so that would end poorly
There are two memory issues I'm aware of: 1) Certain craftbukkit builds leak memory when loading/unloading ram, causing unnecessary chunk...
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