Is there a way to only disable interaction for chests? I want to make a simple and easy anti-build rule for guests, so they also won't steal items...
It would be cool to make every possible NPC use waypoints. But that is totally up to you, of course. Can't wait for questers, too!
When are the Waypoints coming? I'm really excited for this. Because I really want to scare people by spawning Herobrine and to let him walk...
I do econplugin 'false' and economy 'true' and when I try to toggle the npc to trader it says that the server hasn't turned on economy for citizens.
If I set prices for i.e. creating a NPC to zero, it says something like: You need 0.0 yellow_flower to do that. How to fix this?
Thanks for the answer. But if I add NPC's with use-economy on false I cannot create blacksmiths nor traders
Again, is there a way to not charge payment for any NPC option? I think it's a cool idea, but it slows down my productivity, especially on a RPG...
What do you need to change if you want to disable payment for NPC options?
I did use-econplugin=false and it still charges me to pay something.
The name of a NPC in your server is longer than 15/16 characters. Updated to 1.08?
NPC won't talk when I'm close to them, with talkwhenclose true. Also, why do I have to pay 10 yellow flowers, and why do I need to have the item...
Hello everyone, Since Beta 1.5 I really wanted to have a good server to play on with my friends. So I upgraded my old Beta 1.2 server with NPC...
New players can't do anything once they join. They can't do /give or /tp commands, neither can I (Admin) when I re-do all of my player stats....
Does this plugin slow down the performance of the server? My buddy is playing with me through Hamachi but it lags a lot for him, but it doesn't...
@ dev Any idea when paths will be implemented?
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