xxPatterson First of all, learn how to read your own stacktraces. It's in the readme sticky at the top of this forum. Having said that, the...
usainphelps You're asking help for something very vague. I suggest you at least try starting to build the plugin, and then get back when you have...
HeadGam3z Thing is, you're asking the wrong question; partially. How exactly you go about it is entirely dependent on what you're writing the code...
Bobit is it like a moba?
mrgreen33gamer what If there's an error in the console, then there's a stacktrace. If so, show it to us, or we can't help you.
mrgreen33gamer show us the stacktrace.
Bobit in my opinion, 20 seconds is waaaaayyy to long. If anything, it's much longer than you think it is. The majority of people will be dying...
gabrielmaennl555 to update the scoreboard on health changes, listen during an EntityDamageEvent, and check if the recipient is a player. If so,...
ChazSchmidt 1. They're unstable because they're unfinished. It takes a lot of work to fully implement the net Minecraft server in an easy-to-use,...
ChazSchmidt Maybe try downgrading, and seeing if the problem's still there.
ChazSchmidt What version of bukkit / craftbukkit are you compiling against? Could be a bug.
ChazSchmidt It should work as is - make sure it's definitely returning null by adding some print statements to print out the exact return of...
fireblast709 Your idea would probably be more intuitive for players to figure out, but would be harder to code and may not be as stable.
You need to listen for a CraftItemEvent, and check every item involved in the recipe. If one of them has that lore, then cancel the event.
Enforcer574 Make sure that your plugin is actually on the server. Maybe add a large, obvious message that prints to the console when it enables.
Separate names with a comma.