So I'm having this problem lately... The plugin won't load cause there's an InvalidDescriptionException and I have no idea how to fix this kinda...
Null Pointer Exception, maybe you need to add this... try { your code here... } catch (NullPointerException) ex { handle the exception...
@RenditionsRule @I Al Istannen Bump, problem is fixed, but does anyone know how to get real skulls of peopel and 3D-Skulls with textures like...
@I Al Istannen Alright, sooo, there seems to be a problem within this UI- void, (Made a debug message IG) here's the class:...
It's stille the same code, only Material.SKULL is now Material.SKULLITEM
@I Al Istannen Nothing is solved, I guess, still the sam error, it ives me a null error in the console... is there something with my plugin.yml...
Nope, still doesn't work :(
So, I wanted to test the command (to see if working), but when I try executing the command (yes, the plugin IS registered) it gives me "An...
Could someone please make an example, I'm a wreck when it comes on the WE Api
But how to save a schematic file with code!?
And how would I have to do it then!? I can't find anything in their docs wich tells me how to save a region to a schematic
How does Skywars do it? Isn't that just the most easy way?
But how? using a selection with WE and then reloading it... Tought of that, but I don't know how...
if a player executes a command, the world will be stored somewhere... Then, players can break blocks, build anything they want, at a certain...
There has to be a way to GET the texture of the item and then CLONE the OBJECT of the item, and paste a new texture on to it, one problem then:...
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