Marking as solved In Main class: public World loadWorld(){ World world = Bukkit.getWorld(getConfig().getString("World"));...
Is there a reason not to use static? Does it hinder anything or is it just poor form?
The issue is this; The assignments are fine, I can pass them to any class I want, that is not the issue. The issue is mainly, that because they...
Yea I am not about to get into reflection for something that should be simple and is entirely working except for one error that can be solved (not...
Okay, this is getting me pretty much nowhere, I know what a constructor is. I cannot get what is inside onEnable, I could and did previously...
This has been done, I am however stuck on how exactly to reference the world, that is now located in the onEnable. I have read your messages....
That is where it is currently located yes, and it is apparently what is causing the problem. If I move it to onEnable, how would I then access it...
How would I reference that from another class if it is located in onEnable ?
It does, I can put that line elsewhere and it works fine. Once again, when you do /reload everything behaves accordingly. It is only when you...
As I stated, the config is fine. Upon reload once the server is up, everything works fine, no errors at all. but here ya go: # Data store for...
So I have a plugin that I am working on. Part of this requires a world constant. In the main of my plugin I have public class Data extends...
So never mind, it still does the same thing. Get the same error on the same line. Is there a specific way I should call the entityType from the...
Updated the stacktrace, it's an event exception. Basically what I have is whenever a normal mob is spawned, check the location, if the location...
bump? Still very stuck, I have created a small test that writes to the config in the easy.Mob1 slot, an entity type, but it's raw and obnoxious. I...
[20:50:29] [Server thread/ERROR]: Could not pass event CreatureSpawnEvent to TheVine v1.0 org.bukkit.event.EventException at...
Separate names with a comma.