Closer, but the blocks still disappear... is there maybe some way I can make the blocks bounce when they "break"? Or maybe become a solid block?...
chasechocolate Ok, but the thing is the event doesnt trigger when the block drops as an item. It only triggers when the falling block entity...
Hey, so I am creating a plugin that deals with large masses of falling blocks. The problem is, sometimes these blocks hit the ground unevenly and...
[Define a location(loc)] Entity z = (Entity)loc.getWorld().spawn(loc, Zombie.class);
Well, I know you can do that. Idk, I guess I just wanted to be able to create a method that you can do p.[nameofmethodhere](); Meh whatever, that...
Hey, I cant seem to figure this out... How would you create a method for a seperate class? Or is that even possible in bukkit? For example...
GodzOfMadness This does not seem to work. The player remains lying on the ground. Is there perhaps a way to send a packet to leave the bed? I am...
So I am using the following code to force a player to "lay down" to resemble getting downed by another player, but I am having trouble stopping...
lenis0012 I do actually need to save locations, if that isn't too much trouble :3
lenis0012 Alright, now how would I do this with an array? For example, saving a bunch of locations to a file then re-loading them to the array?
Would it be possible to do this using packets?
fireblast709 Sorry to open up an old thread, but would it be possible to make it so the item hovers at a different height?
Well, turns out I forgot to put .getWorld() at the beginning. But that still does not do what I am trying to do. It still generates a large number...
chasechocolate Infamous Jeezy In Eclipse, it says 'The method playEffect(Location, Effect, int) in the Player type is not applicable for the...
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