Okay, thanks everyone!
Because this hasn't been answered yet: how performance hungry is the PlayerMoveEvent? Are you even allowed to use it when high amounts of players...
Does that make a difference in performance? Calling e.something() instead of event.something()?
Hi everyone, I was wondering what kind of code will make a plugin performance hungry if there are higher amounts of players online. What is to be...
Wow, thanks so much! :D @mythbusterma But, wait, I still need to find out what direction I am going to use for the relative block. The direction...
Hi everyone, I am trying to remove 8 blocks around a block when it's broken (so 9 in total), which means we get a 3x3 hole. If someone is digging...
@henderry2019 Yes, but that would cost a whole lot of performance. Isn't there a better way?
Hi everyone, is there an event that is triggered by a player triggering a string? I mean the ones that you obtain by killing spiders or destroying...
@Oxyorum I originally did that, but I changed it to see if the UUIDs are causing the error; will change it back. Yes, there is no message in the...
Well, here's a screenshot: [img] I know the result set is receiving null, because when I send a player the balance only, there is no message in...
Hi everyone, I'm trying to retrieve a player's balance from a database. However, my result set won't return the integer. Can you spot any errors...
@blablubbabc Thank you very much, that was very detailed and helpful. I coded it that way, so far there are no errors. I was only able to test it...
@Gonmarte No, but that is irrelevant to whether or not you should learn there.
Hi everyone, I have assigned all players one of two teams and now I need them to see the enemy nametags as red and the nametags of their allies as...
@Gonmarte Check his signature. You don't need a teacher.
Separate names with a comma.