Yeah I see him helping tons of people out with their plugins.
I'm really not sure what your looking for. I know for a fact you cannot edit the gui, that is all client side mods. You can teleport players after...
I'm not sure exactly what you are looking for. Also, make your title a little more specific.
Yeah EntityExplodeEvent and then get the blocks that exploded. Then if(b.getType()== Material.WOOL){ Event.setCancelled(true); If you need some...
Make your plugin generate a config file first. Then onBlockPlace(BlockPlaceEvent Event) have it log the block into the config file :D If you need...
Try this and see if it works. @EventHandler public void playerChat(AsyncPlayerChatEvent e){ String inmessage = e.getMessage(); if...
Your getting the chat event but it's registering that the player is chatting more than once so it repeats the message. I'll come up with a code...
Yeah I think you should get their location first, and check if they are withing a whatever block radius of the location then put whatever you want...
Yep
I've been making plugins for a little while now. When you first start out you might get stuck on some things but you'll get the hang of it. Now I...
Haha I just made a plugin exactly like this :P
This is solved :P
I'll try it It worked! Thanks! EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Okay, I have it so when a dispenser launches a firework, the firework gets replaced so it has infinite fireworks. The only problem is that it...
I tried this way for my plugin and it didn't work
Separate names with a comma.