It appears that after some tests, the mobcap stays at the lower value set.
Also, gochi, does it only count hostile mobs?
My bad, I just changed the per player mob cap to true. Can you base the plugin on something like: If online >= 10: then decrease mob cap...
I have the actual plugin for MobCap change, is it possible to make it change automatically when a server reaches a certain amount of players online?
Plugin category: MobCap Minecraft version: 1.15.2 Suggested name: MobCap Change What I want: Raise/lower the mobcap depending on the online...
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