@timtower Ok I'll check later, just from looking over it it looked like it used Material.name() which would return the actual name of the...
@VinexAx789 Ok, so for the Hashmap, you would need to have a BlockPlaceEvent. In this event you would want to set the block parameter to the block...
@timtower Ok so I looked at the code, and it looks like this works off the material name. This isn't quite what I was hoping for. I wanted to get...
@VinexAx789 Well, I can't do everything for you, so instead of giving code I'll give u an idea of what to do: For your first problem, you will...
Is there any way to get the default name of an item? So I want to print the item into chat, but I don't want it to be the id or just the material...
@raymart23 I'll see what I can do :) Btw, I think what I'm gonna do is have it that when you complete a challenge, it will run a command, so if...
@megamichiel Thanks! Only problem now is that since water is similar to ice in that when you try to stop it will keep going for a bit, and that...
@mine-care @megamichiel @nbrandwine Speed isn't applied when in water! Also, even if this did work (I should have mentioned this when I posted the...
I want to be able to increase the swimming speed of the player. Obviously this would require the use of Vectors and the PlayerMoveEvent, but I...
@caderape Next time, try reading the original post Not trying to be mean
I want to have it that when a player closes a custom inventory (using the PlayerCloseInventoryEvent), their normal player inventory will open...
@rhunter Well one problem with using only the lava buckets is in the nether lava spawns in the ceiling and flows down. If you just use the bucket,...
@Shmobi Tried it, still same thing when in 1.8. @Konato_K anyway of differentiating people from 1.8 and from 1.7? So I could detect which...
@Agentleader1 Ok so apparently I haven't made myself clear. I double checked what you posted and still not the outcome I was hoping. I am able to...
@Zombie_Striker Tried that. Didn't make a difference... @I Al Istannen I've never used ProtocolLib, but I'll have a look!
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