@FlipSide_Mike You might have a problem with a custom resource pack no "understanding" what the ยง character is and translating it. In this way I...
This is the code I'm using to get the Map.Entry at the end of the round. Don't understand how it could be wrong. public class Demo {...
@ItsMattHogan just stating that you should really be using prepared statements for that method.
@fireblast709 this still gives the same result posted from console as earlier. I know it should work, but isn't. Maybe because I'm storing UUID's...
@fireblast709 my code attempt was the same as what @adam753 posted here. I'll try out @Dragonphase's idea right now.
@adam753 that does exactly the same thing unfortunately.
@adam753 I would need testers and I don't have them right now, but strangely enough I also get this:...
@adam753 I already have been on that stackoverflow thread and tried out the code myself, strange enough it just weirdly returns a random Entry.
I have a Map setup with UUID as Key and Integer as Value and at the end of a round, I try to get the Map.Entry with the highest integer value...
Europia79 joey.gallegos.97
I know this is probably the wrong forum section to be in to be saying this, but my audience is only meant to tell other developers or others...
keeper317 This should do what you want. Just change the location. public static function dropItems(Player player) { Inventory inv =...
ProStriker123 I know it's already been solved, but this is what I use. @EventHandler public void bloodEffect(EntityDamageByEntityEvent event)...
Glass_Eater84 You should try looking at some of the source HologramsAPI uses on Github. Though it may take some work and good knowledge of Java,...
Since you're so dearly obsessed with everything Turqmelon related, watch his other videos about permissions and then just learn to store a player...
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