@Eos I thought of that for the roof, but that wouldn't work for the walls.
@Eos Thanks! Fixed that aswell, though, I have a problem. Whenever I shoot the fireball towards a wall or at the roof, it drops at the top of the...
Sorry, it does actually work! My bad. I managed to fix it. Now, I need to figure out if the fireball hits a block instead of a player. Is there a...
Hey! Is there any way to detect when a fireball gets deflected? I tried searching a lot on google, but I couldn't find anything except things...
I sort of managed to do what I wanted with some help from a really nice user on another forum; [IMG] though it is not exactly like I wanted it...
Hi there! So, I am currently developing a hidden feature for me and my girlfriend; whenever we get within 5 blocks of radius, a line of hearts...
The most important question of all; did you remember to enable particles in your client? :)
The stacktrace tells you to have a look at line 63, please show us that line. ;)
There is an argument too much. This line of code says that you are getting args[3], when you should get args[2]: player.sendMessage(prefix +...
Hey there! :D I've been playing around with particles through packets, and everything has gone fine, except one thing; it is really...
That code won't work. openGui is a method you have to create. To create a GUI, you need to make an inventory first. Create the itemstacks you want...
parat26 I didn't even know that this was an event. Does this count for every mob, though? A spider, skeleton etc. does not change blocks, but...
Hey! Alright, so, i'm developing a minigame where i need to check if an entity collides with a block. How would i do this? Let's say a zombie...
lenis0012 Thanks, but i already got it working by checking if it is a player, then check the name of it. Works like a charm :) If your methods...
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