Ok, as I open it with a HashMap, I always know from who it is. So I can set it to null as well... Another question regarding storage of the...
Hi DerDonut, thank you, I already started to implement it like this. And it works quite well. I just have a question on the difference of the...
Hi, I'd like to create a second inventory for the player in order to extend the first one. I've found out that you can create one with...
Hi, on my side I registered several recipes with each different wood types. I don't know if it's the way to do but it works...
Hi, thank you for your hint. I've finally solved this with the Lore. I've put a number of block it can mine and decrease it each time a block is...
Hi all, we used to use ItemStack.setDurability but in 1.13 it's now deprecated so what can we use now? Can we increase the durability of an item...
Well, was looking for a solution to not have deprecated code. BTW is resolved now.
I found some examples for Trees, to have birch instead of default one by using TreeSpeces but coulnd't find yet something for diorite or stones in...
Ok but do you have a small code example?
Thank you for the fast answer, do you have a small example as I don't know how to passe the value to MaterialData or should I use a subclass?
Hi all, I'm quite new to bukkit and can't find out how to create diorite block, as I only have stone material. I saw on several threads that you...
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