Bump.
I am very thankful for your idea, but the problem is not the chunk generator. That works beautifully. What I need is this sloping mechanism...
Sure. public class main extends JavaPlugin { Plugin plugin; public boolean setup = false; main main;...
Bump
I am not changing the generation code, I am copying the chunks from one side and pasting them over to the other, making it look like a loop. I...
Ok, with some tinkering I came up with this: for (int length = -radius; length < radius; length++) { Block blockA =...
I cant seem to get the sloping working still. What I do is I find the highest point in the 4 chunks, and that is the top of the slope. Then I use...
I have all but the blending done. I'm thinking I will take a slope from the edge of the effected zone to the seam, and get the slope. Then I will...
Its hard to explain what I want to do, but here goes. I'm making a Plugin for a friend and it wraps a world around it self, at a certain size. I...
So like this instead? public void Slope() throws InterruptedException { world = Bukkit.getServer().getWorld("world"); int...
public void Slope() throws InterruptedException { world = Bukkit.getServer().getWorld("world"); int xEdgePos = radius / 16;...
It still crashed. Bummer. True. I will try that. I have been on this project for 4 days now, and I'm willing to try anything. Edit: Nope, still...
Ok, so I need to change it at that area, but not through blockB? maybeworld.getBlockAt(xEdgeNeg + length + 1, world.getHighestBlockYAt(xEdgeNeg +...
@timtower Thank you, but it didn't help. It crashes because it hits a minutes to do 1 tick and says that its too long and stops itself. I believe...
I am making a plugin for a friend that loops the world at a specified size. I have the part that copies the Chunks to the other side to make it...
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