@timtower Thanks for pointing that out. I've fixed the issue.
1. Got it. 2. I'm afraid I don't understand. The horse is being spawned after checking if the player already has a hashmap linked with another...
Still no better. The horses spawn, then when toggling it again so they get removed only the every second one gets removed, so in the end there's...
[IMG] [IMG] I've done this, but it's not functioning properly. The horse is being created but it doesn't delete the previous one and work how...
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