@RaxiCax Bukkit.getScheduler() That's what I meant :P @AlvinB How exactly would I check for all players with the same string?
@RaxiCax I have my HashMap as... public static HashMap<Player, String> game = new HashMap<>(); I'm trying to get all the players with a certain...
Hello, The title pretty much sums it up. I'm trying to get all players that are in a HashMap, and they all have the same key. If this can be done...
@PhantomUnicorns I don't want it to apply when they're holding it. Is there a way to prevent this? Other than that, it's fine.
@PhantomUnicorns It's working fine, except when you're holding the item, it sets the max health to 20. Then, when you stop holding it, it sets it...
@PhantomUnicorns The same issue is still occurring.
ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE); ItemStack nbtItem = NBTEdit.setNBT(item, NBTEdit.createNBTComp("head",...
@PhantomUnicorns I'm not at my computer right now, but I'm just giving myself the item with the NBT data on it. Like your example code. Sent...
Every time I hold the new item, it sets it's max health. How do I disable this?
@AlvinB How would I use this way?
@PhantomUnicorns It's not Sent from my iPhone using Tapatalk
What do you mean by doing the calculations your self?
ArmorEquipEvent does check when a player removes their armor.
The way I'm doing it is adding the health correctly, there's just an error when it comes to spam clicking the armor on. It doesn't seem to read...
That's what I did. Sent from my iPhone using Tapatalk
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