Thanks for all the help.. I guess I was just making things hard on myself. I figured if the tag couldn't see the destination signs in unloaded...
Ok, here's a rough example layout of my railway: [IMG] For example, if I am at station F, I might tell it I want to go to station B. So the...
It's not that it stops at the first destination, in fact, none of my destination signs have a 4th line. The problem is coming up to a tag switch,...
The distance between signs isn't the issue, at a T intersection, I've got multiple destinations to the left or the right.. for example, to the...
hey @bergerkiller any suggestions on how to fix my problem?
Ok, I think I've figured out my problem.. if a destination sign is behind another destination sign, the tag switcher doesn't seem to be able to...
Still having trouble.. I think the problem is this.... (2d from side) ############# SSSSSS T SSS # = rails, S = destination signs, T =...
I'm re-fitting all my tunnels to be single rail, instead of 2 rails. In testing so far it seems to work better. I guess w/ collisions turned off...
Got a question regarding tag and destination signs. I've made a railway spread across multiple chunks w/ multiple destinations, and train depots...
Hmm.. this seems odd. I think one of the admins may have updated citizens today and now, players can suddenly kill NPCs. Is this a new thing?...
Thanks @fullwall but I kinda already dug through the source and found it :P I didn't know though about the numbers, that'll be useful. One more...
Is there a list anywhere of what codes do what colors for the questers? like, I know <white> is white, <g> is green, <red> does red, and <blue>...
Heyy, quick question. I asked this in the bukkitdev forums section for mcmmo 4 days ago but never got a response. A couple months back a few ppl...
I'm not sure if this is a bukkit problem or a vanilla minecraft issue, or if it's the way it's supposed to be or what but here's what I'm seeing...
actually... I got it. used 'slime' o.O
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